If you did anything other than a shipping build, the save game will be included in the package and you need to get them to replace it with the current progress ( just swap the files ).
If you packaged for shipping the save game is in the Windows user file space and will be ok.
I’m trying to ensure that when I release a new build/update of my game, the player’s save game data is retained. Currently, my game is in very early access and I have a few players who will download the exported package of my project.
Is there a way I can release a new version of my game (standalone) and my players can install it and have their save files retained from the older version?
If any clarification is required on this question, please let me know.
Thank you in advance for any assistance.
This sounds great. Thanks very much and I will test it shortly.