Resuming Character Movement?

I’m currently stuck with a simple thing that I know I’ll feel dumb once someone gives me a hint or answer to but I am stopping the character’s active movement to simulate a “stunned” state. this allows me to knock the character back a bit, he’s suppose to stay still then resume his movement.

Right now I noticed blueprint has a Stop Active Movement node but not a Resume Active Movement node, or that I can find. I was wondering if you guys can help me out.

( I as well posted this question in the answer hub but I’m not sure what gets more traffic, and not sure if it’s bad show but any answers I get from either, I’ll post on the vice versa platform. )

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Is this for AI or player character?

If it’s just for the player character and you don’t want him to move at all, just deactivate character movement and activate it later. You can just use the “toggle Active” CharacterMovement node and set the target as your player character.