Hi everyone
My name’s Arnaud, I am a vegetation artist at Ubisoft working on Avatar, frontiers of Pandora, and today, I wanted to share with you the results of a game art course I created for Ue5 called:
“Botany101 and Procedural Vegetation Modelling and Texturing for Games”
During the last months, Ue5 got more and more features that went in the direction of improving Foliage workflow and quality in 3D environments. Hence, the reason I started working on this class.
During May, I even had the opportunity to go test it in a 3D school called Artside in France, and really wanted to present you the video reel of my 14 students’ hard work who individually had to create an Alien/fantasy-looking Biome in a terrarium during these 4 weeks of classes.
Only allowed to use Speedtree, Substance Designer and Ue5
Their result shows the possibilities and efficiency of fully procedural workflows, even for students who never touched Speedtree before and had only little or no knowledge of Sub Designer.
If you’re interested to learn to do the same, I already started working on a tutorial-series version that will be released along this year and cover the integrity of the workflows used and in that sens, I would love to know what you would like to see being taught in a tutorial video series I’m preparing
I hope you’ll enjoy the video and please, let me know in the comments which one(s) is your favorite and why?
Have a nice day!