UE5.1 and 5.2
Create a new Data Table, place the cursor over your struct to check which is the correct “RequiredAssetDataTags”.
Should be /Script/ProjectName.MyStruct (FMyStruct → MyStruct, without the F)
meta = (RequiredAssetDataTags = "RowStructure=/Script/VRPhysicsBrawl.PhysicalMaterialPhysicsDamageData")
In general:
For projects:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "MyCategory", meta = (RequiredAssetDataTags = "RowStructure=/Script/MyProject.MyStruct"))
UDataTable* MyDataTable = nullptr;
For plugins:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "MyCategory", meta = (RequiredAssetDataTags = "RowStructure=/Script/MyPlugin.MyStruct"))
UDataTable* MyDataTable = nullptr;
Thanks to Rominitch