Hi all,
I’m working on a simple 3D side scroller, in which the character only moves left or right, no jumping. Once the character reaches the end of the current floor (level), he gets teleported to the one above (or below). Essentially I want the camera to go up or down a floor, depending on the character location, but not scroll left or right along the x axis, when the character is running around the floor.
I thought about using a separate blueprint camera actor, which gets the character location after each teleport, but it seems like a very complicated way of doing a very simple task.
I’d appreciate any help on this! Thank you.