I am fairly new to unreal engine, and I am just playing around with a fixed camera style demo.
I currently have the level set up with a bunch of camera actors with associated trigger boxes, and the level blueprint uses the OnActorBeginOverlap to change the view target. This was fine until I started adding some ai enemy actors, but now when an enemy actor enters a trigger box the camera changes as well.
Firstly, thanks for the help, as that works perfectly since I have a separate player class for my zombie/bad guys so I can just cast to the player class.
Here is a picture of my blueprint, I am assuming this is what you meant. I joined the exec line through the cast as well - is this the right thing to do?