Hi,
I am fairly new to unreal engine, and I am just playing around with a fixed camera style demo.
I currently have the level set up with a bunch of camera actors with associated trigger boxes, and the level blueprint uses the OnActorBeginOverlap to change the view target. This was fine until I started adding some ai enemy actors, but now when an enemy actor enters a trigger box the camera changes as well.
So my question is simply, how can I restrict the onactorbeginoverlap to just consider the player actor and not other actors?
Any help/advice would be greatly appreciated.