I’ve created a flying pawn with 4 degrees of movement (up/down and left/right) following Epic’s Six-DOF flying pawn tutorial with collision enabled. A question I had is how to restrict my character’s Z level from moving either up or down in Z level from outside effects such as collisions. I do not want my character to ever ascend or descend, I would like to lock my character to a single Z level. How would I go about doing this via blueprints?
An example game mechanic of what I would like to do is from the Playstation game Armada as shown here.