Restrict destruction to one mesh at a time without affecting the others next to it

I’m working on a path the player has to walk over in order to get away from something. I want the path to crack whenever he steps on it. I have a mesh of a path (split into 20 smaller bits) and I have Collision Boxes (on hit of collision box, physics are enabled and radial damage is applied) set up on every beginning of a new path element.

Now, the destruction part (made with APEX) works fine but I do have one issue. Whenever I step on the first bit, everything explodes. Is there a way to stop this from happening? As in only the part where the player stands on is exploding, without affecting the others?

I tried finding help in the official subreddit, but that didn’t work out. Any help is appreciated. This is the last thing I have to do in order to finish my tasks on this project and I’ve been stuck on it for days and since I’m a newbie, I don’t really know what’s possible and what’s not.

Thanks

I would setup the collision of the destructible to only apply damage if colliding with the player … capsule or better still skeletal mesh (Pawn). If you want to have some sense of chain reaction damage in the stepped on mesh, then set up a boolean to check if the player has touched it (collided). Just a matter of logic flow control.

I’m not sure I follow if I’m completely honest