Restrict controller pitch rotation

I have a player character which uses an Axis Event and Add Controller Pitch Input for looking up and down. This rotation is also used in Transform Bone to make the character bend back and forward when looking up and down. For the camera Use pawn control rotation is checked on.

Everything works as desired but I want to restrict this pitch rotation so the character can’t look all the way up or down. I’ve been looking but haven’t found an answer. Any help is very much appreciated.

The Player Controller and the Camera Manager are very good friends:

image

All that good stuff (and more!) is exposed there:

image


You can do some manual branching, of course - as in the previous post. You can also get all those settings using the default manager that comes with the camera:

9 Likes

yeah, that works.
i know that for the first time.

Thank you! :pray:

1 Like

Thank you :pray:

1 Like

does this work with HDM enabled?

Thank you

1 Like