Restore tabs on load should remember if docked with main tab

Steps to Reproduce

  1. Open Unreal project.
  2. Open a bunch of Blueprint tabs and dock them alongside the level tab in the main Unreal window.
  3. Close Unreal
  4. Reopen Unreal project.
  5. Click restore when it asks whether you’d like to restore what you were working on.

Expected Result: Tabs are restored docked against the main window, as you had them.

Actual Result: Tabs are restored together in a separate window.

It’s a trivial thing, but a pain in the butt to then move them back to the main window.

Hello Punitiate,

I was able to reproduce this issue and a bug report has been logged. Thank you for posting such clear and easy to follow steps it is greatly appreciated! You can find the report here

again,

I had this issue after migrating from 4.15 to 4.16

Keeps happening to me on 4.18.1 (the latest right now), but there’s a step missing:

2.5. Open the Editor Preferences and go to General - Loading & Saving - Startup segment and check the “Restore Open Asset Tabs on Restart” checkbox.

I have to drag out each window next to the level tab, every, single, ■■■■, time. Most times I rather just close the floating window that contains them and start all over, which then makes the “Restore Open Asset Tabs on Restart” checkbox absolutely useless.

1 Like

Can someone please fix this?

It doesn’t look like a bug to me. In the Editor Preferences under Appearance you have “Asset Editor Open Location” set to Default. change this to Main Window and tadaaaaaa

2 Likes

Yup that did the trick.

Why is default not on the main window?!