Restore fractured mesh

Hi there, I’ve a Destructible component in a BP, after overlap fracture it in some parts. I want to save the different fracture show after load a game. I have tried to save its Destructible Mesh in a GameSave var. After Load the GameSave object I setted up the saved mesh to the Destructible component in the BP but the goal doen’t work in that way, is restored it like original one, before physics simulated. Somebody knows exactly wich reference must be save it or the real way for process, if can be do it…

It cannot be done via blueprints (as far as I know at least).

You would have to access the chunks in C++ and save their individual locations.

Thank you for response. It’s a shame … C++ is a little far for me nowadays. Probably for the day of tomorrow…; is possible to inject this class in a middle of BP project, isn’t it?