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Resting the transform tool on to the fbx

Hi there

I am c4d user but each time I import a fbx the transform tool is way off.

I think something simple but I’m just overlooking something.

Cheers,
Eoin

Not really sure about c4d, but transform tool in UE4 = origin of the scene (0,0,0 coords) in the modeling software. So if you want the gizmo to be closer to your mesh, just move the mesh to 0,0,0 in C4D and export it again.

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Thanks ikifenix

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