I have been working on this project to practice exterior+interior inside UE4.
I was very inspired by this restaurant situated in high altitude, with a unique architecture design. Some of you may have seen it in the latest James Bond “SPECTRE”.
It was quite challenging since I needed a snowy environment and i’m not that good at it, but I managed to build a decent heightmap using World Machine and a splatmap technique following some tutorials.
I focused on the interior since I know more about the techniques, and managed to get some decent lightmaps and performance in-game. 1440p running at 30fps (frame capped) on a GTX 780.
Lightmaps settings (Medium Preset)
static lighting: 0.1
indirect bounces: 50
lighting quality: 5
lighting smoothness : 1.2
Hope you like it !
More renders and info here