Branch: Binary
Build version: 4.5.0 [Preview]
Detailed description of the issue: When attempting to reload the level using “open level” command with the level name being the current level, the engine crashes completely. Also happens when using the console command “RestartLevel” - with both blueprints and console.
Repro Steps
Action 1: Open UMG widget.
Action 2: Create on mouse-click event for a button.
Action 3: Create “Open Level” node.
Action 4: Connect the two nodes.
Action 5 Play game.
Action 6 Click the button - Crash occurs.
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Also tried using console command “RestartLevel” instead of “Open Level” node.
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Also tried using the console instead of a UMG widget - same result.
Frequency: 100%
System Specs:
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Windows 8.1
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AMD FX 8350
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AMD 7970
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16GB DDR3 RAM
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ASUS Xonar D2X
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2x 7200RPM HDDs in Raid-0
Attachments: Log/DMP files
Crash Error:
MachineId:7BE2BA1D44979C4A586BA7BA488D485D
EpicAccountId:7ab7d242251f4e7fb34722edb5c260fb
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Editor\UnrealEd\Private\Editor.cpp] [Line: 6846]
World //Game//Maps//UEDPIE_0_TESTMAP.TESTMAP not cleaned up by garbage collection!
(Object is not currently ro
KERNELBASE + 23544 bytes
UE4Editor_Core + 3175412 bytes
UE4Editor_Core + 1677807 bytes
UE4Editor_UnrealEd + 1909764 bytes
UE4Editor_Engine + 9424314 bytes
UE4Editor_Engine + 9212288 bytes
UE4Editor_Engine + 9519037 bytes
UE4Editor_UnrealEd + 1893624 bytes
UE4Editor_UnrealEd + 6486294 bytes
UE4Editor!FEngineLoop::Tick() + 3524 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2129]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]