I installed UE4 today and have been looking around through the free assets and tutorials. While doing so I’ve been noticing that assets seemed to populate considerably slower than I expected them to. For instance, just dragging a material from the content browser to a box so that I could see what materials looked like when it was just a box and fixed light would cause a second of lag rather than be as instantaneous as I thought. And, the compiling shaders for loading the scenes in the pre-constructed scenes could take a good minute as I sat there staring at grey blobs slowly being changed properly.
I’m wondering if either my expectation is wrong or that perhaps the program isn’t properly using my hardware.
For reference, running a 3.4 ghz Xeon quad core, 16 gigs ram, and GTX 970.