I have a Level with a NavMeshBoundsVolume to use the AIMoveTo Node for a character. I created an Actor Blueprint which represents a building that contains only a StaticMesh. If I place that building directly in the Level, the bulding is respected by the AiMoveTo and the character finds the correct path. But when I place the actor dynamically during the game with the SpawnActor Node, the character does not “see” the new building, even when he gets the AIMoveTo command after placing the building.
What should I do, that the AIMoveTo Node respects the dynamically placed building?