Respawning with memory

Okay thanks for the reply, I’ve never made a SaveGame blueprint before but I’ve tried to do what I believe is right but unfortunately it’s not saving. See the pics for details.

The Save Game blueprint I made simply has the variables that I want to save, the event graph is empty as is the construction script
ue4forumshelp64.PNG

Up until the ‘set spawn transform’ is what I already had for the checkpoint system that I made, the rest is what I made up that will probably need some tweaking

ue4forumshelp64.PNG