Respawning chest

Hiya. I’m designing a FFA box fight map, 6 players. Each player can build up to a height to collect a chest ( 6 scattered around ). Once a chest has been opened, can it be “respawned” for further use?

It’s not the most ideal but I believe you can try to find a way to get the chest mesh both opened and unopened and import it as a custom asset and place a switch device with a custom On/Off Mesh


Kind of like this ^ and then you can have the switch turn on when the chest should be lootable and off when it should be unlootable. A negative would be you will have to make an item granter or some kind of system that gives players items since it’s not “a chest” but rather a “switch device” looking like a chest

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