Respawning Actor on Player Death

Also thank you for the links. For the second link it would be ‘ResetMap’ -> ‘Get All ACtors Of Class’ -> ‘For Each Loop’ -> ‘Cast to Flat’ - > ‘Set Visibility’ -> ‘Set Actor Enable Collision’, with the static mesh components as targets? I imagine I would keep the IsValid as well? Would anything change within the Actor and Character blueprints?