So, because I’m clinically insane, I’m making a 2.5D platformer in unreal. After following a tutorial on how to make a 2.5 D game, I had a separate actor for the camera. The problem is that whenever the player respawns, the camera just spawns inside the player character. Someone did tell me a fix, but because I’m stupid, I asked for visual aid. Here is the footage, as well as the blueprints: https://youtu.be/vgNQn3MmU1o
Also, for context, here are the tutorials I followed:
Hey there @WillTake22! Personally I tend to go with the way Rev mentioned in cases like this, it’s often easier to just reset and move the player than to fully destroy them.
Depending on if you seek to make a vintage esque side scroller, you might want the character to instantly turn left and right. If so, this might interest you…
I haven’t got far into my Sidescroller template yet, but I made my camera actor bp just an actor bp and made a camera as the root. Drag and drop that camera actor bp into the world, and with it still selected, go into your level bp and change to this new camera.
Here is the rest of the code in the level bp to get that new camera to follow your player.
Note the adding and subtracting nodes I marked I personally just used for tuning of camera position, hope this can help you.