I’m fairly new to UE4 and have followed this tutorial for respawning characters but applied it to the 2D Side Scroller Game. Here are the player and game mode blueprints:
Character Blueprint for respawning.
Game Mode Blueprint for respawning.
However, whenever the character hasn’t moved (and only if they haven’t moved) and I destroy the character, then it shifts a little to the right for some reason:
Start of game.
Respawn once without moving.
Respawn twice without moving.
Respawn thrice(?) without moving.
Any ideas of where to look for this movement?
Thank you for reading!