Yup, hide mesh OR teleport it somewhere under the world or where the player can’t see it, and after a short delay, teleport it back. The problem with hide, is if it has collisions on…more calls, when you can just TP it in and out.
Yup, hide mesh OR teleport it somewhere under the world or where the player can’t see it, and after a short delay, teleport it back. The problem with hide, is if it has collisions on…more calls, when you can just TP it in and out.