I modified and now my character respawn in the right place but it is distorted ![]()
It seems to be a collision issue so I tried different ones but nothing change ![]()
I modified and now my character respawn in the right place but it is distorted ![]()
It seems to be a collision issue so I tried different ones but nothing change ![]()
Right. It’s because you’re using the whole transform. You only actually need the location ![]()
I’ve change to world location and the character spawn normaly buuuut new issue unlocked ![]()
The character respawns at the first checkpoint but nothing happens at the next one ![]()
Look at my picture again… ![]()
I have split both of them.
You’re still setting in on overlap, right?
That’s the problem, it should be the same as before…
You can stick with ‘transform’ right up until the actual spawn call.
yes
Unfortunately it’s the same issue ![]()
What happens?
Like my last video, the character respawns at the first checkpoint but nothing happens at the next one
Ah, you’re moving the goal posts now…
We were trying to fix the ‘thin’ character problem. That’s fixed, right?
Glad it’s working
( I get the respawn now, it’s just a really strange way of doing it )
Can I choose the direction in which the character reappears? I tried to change the orientation of the box but it does not work
But man, I can’t thank you enough, 6 hours on this problem and it’s finally solved
![]()
Yes, use the rotation, here

maybe it works if you feed it into the spawn. If not, then you need to use it with a ‘set control rotation’ node.