Respawn system (Blueprint)

I modified and now my character respawn in the right place but it is distorted :sweat_smile:

It seems to be a collision issue so I tried different ones but nothing change :confused:

Right. It’s because you’re using the whole transform. You only actually need the location :slight_smile:

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I’ve change to world location and the character spawn normaly buuuut new issue unlocked :sweat_smile:

The character respawns at the first checkpoint but nothing happens at the next one :sob:

Here, only use the location

image

split

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Like this?

Look at my picture again… :slight_smile:

I have split both of them.

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Still not woriking :sob: :sob:

What did I miss?

You’re still setting in on overlap, right?

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Yes I think, it’s like this now


That’s the problem, it should be the same as before…

You can stick with ‘transform’ right up until the actual spawn call.

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Like this?

yes

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Unfortunately it’s the same issue :sob:

What happens?

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Like my last video, the character respawns at the first checkpoint but nothing happens at the next one

Ah, you’re moving the goal posts now…

We were trying to fix the ‘thin’ character problem. That’s fixed, right?

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Wait it’s working !!

I re-node this (the last node “respawn”) and it’s working

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Glad it’s working :smiley: ( I get the respawn now, it’s just a really strange way of doing it )

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Can I choose the direction in which the character reappears? I tried to change the orientation of the box but it does not work

But man, I can’t thank you enough, 6 hours on this problem and it’s finally solved :pray: :sob:

Yes, use the rotation, here

image

maybe it works if you feed it into the spawn. If not, then you need to use it with a ‘set control rotation’ node.

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