Hello. I’m new to UE. Help me figure out my problem. I can’t get my actors to respawn correctly in any way. I have multiplayer on 1 screen. What I do: When the player dies, I pass the data of its class to BP_controller and destroy the actor. In BP_controller, I do a life count and pass data about classe pawn, controller and coordinates for the actor’s revival to BP_gamemode. (I can’t use the standard player start because the respawn position is constantly changing. In place of this, I use two empty actors and their positions in world coordinates). In BP_gamemode, I just do spawn actor from class and do posses. Everything works as it should, but sometimes it doesn’t work =). 1) If I don’t set a delay before I destroy the actor, it doesn’t always have time to transmit data about the class. I’ve dealt with that. Although I can’t understand why this is happening, because destroy actor stands after a year with the transfer of data to BP_controller. 2) My actors don’t always revive and I can’t solve this problem in any way. The editor does not give any errors. My actor just doesn’t get over-excited. I have been puzzling over this problem for more than a week. I transmit all the data through the interface. I don’t use “cast to”. Maybe that’s the problem? I ask for help from you gentlemen. I’m at a dead end. PS. I have to transfer data to BP_controller, because there is a delay before the signal for rebirth in 1sec.
