Respawn question

Hey, I’m looking for some help with setting player spawns after destroying them. I’ve followed https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/RespawnPlayer/Blueprints/index.html#respawningtheplayer_singleplayer_ Tutorial and it works fine apart from one section. When the player dies it spawns me under the map, what exactly have i missed to set their spawn to PlayerStart?



Ah sorry, sorted it out myself :slight_smile:

Well, it’s a work around. Basically what is happening is your Gamemode blueprint isn’t setting in the default spawn points world location, so instead it just puts you at 0,0,0

I also think you missed a step because you shouldn’t have a copy of your Event begin play