Hello guys, I need your help.
I’m really stuck and I can’t get my Respawn system to work at all…
I have 4 playable characters in the world. If one of the players falls off the platform/map and overlaps a trigger volume, I want that player to respawn back to it’s player respawn position in the world…
How do I do this in Blueprint? I’ve tried so many things and I can’t get it to work. Please help!
FYI - I’m really new to UE4 and Blueprint.
playercontroller>restart player or on overlap event set character transform to a specified location.
Hi RealDez, thanks for your response. I have 4 players with 4 different controllers I want to respawn the player that overlaps the triggervolume… Here’s some of my code to give you a better understanding.
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Spawn Players - This function is for spawning all 4 players in the beginning. It’s used in Event Begin Play and it works just fine.
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On Component begin Overlap - Here’s the code for when a player overlaps the triggervolume.
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Respawn Function - This does not work. It only selects the first alternative, no matter which player that overlaps the triggervolume.