respawn NPCs from blueprint

Hi,

I’d like to respawn NPCs to the same location after they are destroyed after a time limit. They are instanced from an enemy blueprint so preferably would like to program it there along with the destroy actor function which i have linked to a checkHP custom event.

Simple question but I cant seem to find an answer anywhere. New to unreal so apologies if this is obvious but any help would be greatly appreciated.

need you destroy and respawn for any reasson??

Because can be more easy hide the npc until the time limit finish.

Hi, yeah you’re right I just realised that. I’ll create an isInteresting variable and set to false. thanks!