Hello All,
I am currently developing a game where I have implemented a checkpoint/respawn mechanic. That mechanic works great, however, when the player respawns whatever data is being tracked is erased and no longer tracks any data. What I want is for the player to respawn with whatever data was tracked before death and to be able keep tracking player data.
This is the event graph in the FirstPersonGameMode:
This is the event graph from a new blueprint (Respawn_BP) I made for the respawn call:
Here are some HUD widgets that keep track of player data. There are called KunaiDistanceWidget (how far player kunai is thrown) and KunaiThrownWidget (number of kunais thrown)
This is the data tracked before the player dies and respawns:
And after:
At this point, after the player respawns, the data that we see on the HUD is no longer being tracked.
The errors I get:
I hope I presented this as best as I could, if more information is necessary I can definitely provide that. Thank you.






