I have set the Island Settings to 30 seconds (just to test) in a free-for-all game and upon testing, players are still able to be killed immediately after they are spawned. It seems as though the respawn mechanic is completely non-functional. Does anyone know what could be going on here? Thanks!
Can confirm this bug. I changed my settings to various different options and spawn immunity just doesnt exist it seems in uefn
I had gotten around some issues by modifying them within creative mode after launching a session, but unfortunately this one is appearing correct on both ends (Unreal Editor & Creative) and still not functioning correctly.