I’d like to use Unreal to develop a tool that would transmit LiveLink data based on user input.
In Unreal, I’m experienced with Blueprint and most aspects of Virtual Production.
Outside of my Unreal experience, I’ve been a professional software developer for over 30 years using all sorts of coding languages ( C, C++ and others), so I’m comfortable diving in and coding in C++, which I imagine would be needed… I just can’t seem to find any documentation/instructions on where to start.
The LiveLink Plugin Development doc page makes reference to looking at the code for the Maya plugin (Engine\Source\Programs\MayaLiveLinkPlugin) but that directory doesn’t seem to exist in my 5.0 and 4.27 installs (binary installs through launcher… maybe I need to install source from git? … seems overkill … I don’t intend to make a custom version of the engine… just would like to build some little stand-alone LiveLink data transmission utilities).
Anyone have recommendations or suggestions regarding resources I could/should be digging into to learn what I need to be able to develop an Unreal project that could be packaged to transmit LiveLink data to be received and used in other Unreal projects?
Thanks in advance for any suggestions.