Hey all,
I’m wondering if anyone has some suggestions on videos or courses that cover the basics of blueprint multiplayer?
All of the videos I’ve found go through a ton of setup on how to create a lobby system or specific game mode before actually discussing the basics like when and why to use RunOnServer vs Multicast vs RunOnClient etc.
I bought a course on udemy but it’s got the same issue where you mostly just re-create what the game they’re making rather than learning the basics.
Hey there @TorQueMoD! I’ve got a resource I use religiously when I’m explaining any networking concepts. However, even with this resource you’re going to need to practice the fundamentals until you have it down, because while I’ve always been good about learning things without needing to do it or study it, I had to sit down and make a couple of small multiplayer games to be able to understand the replication system clearly, and I still sometimes come back to this gem for refreshers.
The Compendium:
Cedric’s work in compiling this document, when used hand in hand with official documentation, you can get a solid handle (and a reminder when need be) of key elements of networking. However, it will not give you a step by step in many cases, but does define everything you will need. I highly recommend to use it alongside your tutorial/class and it will make your life so much easier.
Awesome, thanks so much for sharing!
Yeah, replication is definitely new territory. I’ve been making SP games for a while, but I’m definitely finding it more challenging than anything else I’ve done with BP.