Resources not stacking on inventory after breaking structures

Hello,

I’m new with the dev kit and just made an stackmod for my server. Everything works just fine except that when I break several stone walls, for example, the resources (wood, stone and thatch) that I get don’t stack on my inventory. I have to manualy stack them or transfer to another inventory. I just can’t find where to fix this.

Thanks.

Ok, solved the problem. If anyone stumble on the same issue, you just need to check the “Override Exact Class Crafting Requirement” option on you resource BP.

Thanks Valks! Obviously that is a problem I have yet to even come across!

I wonder if you can help me? I am working on a stacking mod that IO want to use on my server. And I am having problems.

I can get resources to stack Okay! But the resources that I redefine are no longer recognized for crafting or repair.

I have tried a lot of solutions, but to no avail.

Since you are working in the same area, I hope you have already come to grips with the same stumbling blocks.

I would appreciate your help if you can point me in the right direction.

Are your resources children, or copies of the original? The game will recognize children for crafting, but not copies

Ah! Thank you. My resources are copies. Thankfully, I haven’t gone very far on the mod, so I only have a few things that I’ll have to change.

That problem solved. Now as I add the SparkPowder resource Item, the sparkpowder icon disappears from the Mortar and Pestle. I imagine that I need a new Blueprint, but nothing I’ve tried so far has been successful.

Solved it myself. Another case of blueprint child instead of a copy, then remap the engram in the PrimalGameData_BP. Maybe I’m starting to come to grips with this stuff. lol

Update! Not solved at all! Works playing the level in the editor, but when cooked and uploaded, the sparkpowder icon is once again missing from the mortar and Pestle

I will search to see if anyone else has solved this.