I’m interested in the AI programming side of things for a traditional RPG.
Does anyone know of resources that also focus on performance? Eg whenever I hear people discuss things they say use UNavMovementComponent instead of UCharacterMovementComponent, don’t use ticks or reduce them, check player sight etc… But is there an example/tutorial/resource that actually implements high performance “AI” for mobs/NPCs.
Eg for a traditional mob that spawns, roams (has some idle animations/walking), then attacks players when they come within some range (doesn’t even have to be range of sight) and can die/have attributes.