Resolving Infinite Loop in Retro Style Asteroids Game

Hey there,

I am working on a retro style asteroids game in UE5.3.2 and I have an infinite loop in my BP_AsteroidLarge BeginPlay event but I’m unsure why it’s throwing the infinite loop with regards to the projectile firing.

I will attach a screenshot of what I have, any help resolving this issue would be greatly welcomed.

I am not very experienced in Unreal Engine development and am teaching myself but that has only gotten me so far.