RESOLVED: In V26 all my custom props are invalid (in Verse, IsValid() returns false)

Is anyone able to look at / help with this?

Someone from Epic, perhaps?

When I create a custom prop, then discover it using a gametag, and call GetTransform() or MoveTo() on it the calls fail - the prop appears to not have been created, or to have been disposed of. I’ve tried adding delays before making the calls, in case it’s a timing issue.

It’s still not working (in 26.10) and it’s a very simple island.

This approach worked flawlessly until 26.00 came out - and it’s failed consistently since. I’ve tested by creating a simple project from scratch on two separate dev machines, same issue for both.

I’ve posted a new private island (I’m hoping Epic have access to this).

The new island code is.

2503-8275-0562

Also see this post where I provide an example of how to reproduce the issue.