Hi all, I’m very new to Unreal Engine and Blueprints. I’m trying to create a board game whereby the board game tiles are procedurally generated (ie. grid array index & vector coordinates). I’ve managed to successfully create that in Level Blueprints.
But I realised I could not reference those variables (index/coordinates) because they were created & stored in Level Blueprint. I read from other forums that I should create them in Game Mode/Game State Blueprint instead
So I tried copy & paste them in Game Mode Blueprint (already setup in Project Settings), and when I hit compile it came back with an error saying it cannot cast/refer to a Targetpoint Actor that was initially accessible from Level Blueprint (Persistent Level). I used that Targetpoint Actor to procedurally spawn Tiles Actor on to the Level.
How do I reference that Targetpoint Actor from Game Mode Blueprint? or am I approaching this method wrongly?