So I’m setting up a ‘Death Cam’. I’ve got a second CameraComponent which becomes active and is positioned directly above the Character actor. My ragdoll setup is only applied to the mesh within that actor, and I’d like for the (now static) DeathCam (CameraComponent) to always point towards a particular bone on the (now ragdolling) skeletal mesh.
Essentially, I want the camera and actor to remain in the death location (for many reasons) while the skeletal mesh itself can be pushed around or otherwise moved by physics, but for the DeathCam component to always look in the right direction towards a particular bone in the skeletal mesh.
Hopefully I’ve explained myself well enough. I can’t find any ‘set focus’, ‘look at’ nodes in the Blueprint editor, so figure it’s not quite that easy.