Have blue print characters for AI, set to use the my own ai controller and custom behavior tree. The BP is setup so that controller rotation is off and character rotation is turn on to orient based on direction of acceleration. The character will move from point to point and even rotate but is always about 25% of the correct rotation so appears to walk sideways or backwards.
The blackboard task is just a simple get random location in navigable radius then set blackboard key random vector to this location. I’ve not setup anything to break or make rotator.
I’m using the same animation on my player character as the AI character but have different animation blueprints. The player character rotates fine the ai character as mentioned above is always out of rotation for the direction of movement. I’m not sure what else to check here, any ideas?