Resolution problem using OpenGL ES3.2 in Android Tablet


I’m trying to build the AR Handheld Template in UE 5.1.1. I see it perfectly in editor and in my smartphone, but when I install the application in my tablet (Samsung Galaxy Tab S7 plus), the resolution fails and the orientation is wrong.

I’ve tried multiple configurations, and Android NDK and SDK versions. If I configure the project to use Vulkan instead Opengl, the resolution and orientation is ok, but ARCore not supports Vulkan.

I tried the same template in UE 4.26 and it works well, but I need to use UE 5

Anyone has have a similar problem?

Thank you.