Resizing roughness map independent of material scaling?

I'm trying to add a poster to a wooden plank fence, I'd like to use the roughness map from the fence texture to make the poster look like it's wheat pasted on the fence.

I copied the roughness map from the "rough planks" twinmotion material and pasted it as the roughness map on the poster material and it gives the desired effect but the scale is off. The texture on the fence is scaled to 2.0 but the roughness maps on the poster stays scaled at 1.0. Is there a way to scale and reposition a roughness map without rescaling/repositioning the material so I can get the roughness map up to 2.0 while keeping the poster material at 1.0?

Alternatively is there a way to extract the roughness map from twinmotion so I can edit it in Photoshop to scale to 200% and reimport?

Also open to other approaches if anyone has a quick trick to get the desired effect.

Example showing poster scaled properly but roughness map too small.

Example with roughness map scaled/positioned to right size/position but poster is too big.

Hello ,

Thank you for posting in the community and it looks like there is not an option to scale the roughness map independently from the default texture. I have not found a way to extract the maps from the default materials and not sure if we can provide them as they could be licensed a certain way. Have you tried to apply as decal and see if that was giving you better results?

You can make a request for an idea on more scaling options for maps on our road-map:

https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration

Kind regards,

Vincent B.