How do I resize a Character so it can go through doors, as I notice the options to do so is greyed out? I actually would have to scale up my modelled house crazy big, but then the dimensions would be way out and unrealistic. This is for UE5
What character? First person, third person? Can you show the door etc?
There is no door, its just an opening, this is 1st person “player Start” I’m Creating a Maze. It is an imported maze created in FBX format
Ok, you basically scale the collision capsule
Unless it’s a character you’ve written, in which case, you can just scale the capsule with the scale tool.
I noticed that when I changed the radius of the capsule and exited, the values on the right which are greyed out never changed
That’s not the character, that’s the player start
Sorry, I’m new and busy doing the online course!
In world settings, click the ‘browse to’ button
Unless you have made a pawn for this exercise, then edit that…
When I import my Maze mesh, which is one solid piece, is there something I have to do to it before I can interact with it. I still can’t walk into the entrance. I know where the capsule radius is for editing in the blueprint, but it does not matter what size I make it, I still can’t walk into the maze. I’m thinking something is up with the maze mesh
Ah, you didn’t say that…
Yes, if you look at the collision in the static mesh editor, you’ll find find it’s a solid block. You’re never going to be walking in there.
But, no worries, you can set the system to use the complex collision
How do I find that Simple Collision menu? can’t find it sorry
OMW, thanks much, I finally found it and its now working magic, I owe you a beer