Resizing a collision box at runtime does not update the dimensions of the collision when testing for actors overlaping.

if collision box is 1x1x1 by default, and at runtime it is set to 100x100x100, you can visualy see the change in size if you uncheck “hidden in game” but the collision still only tests for overlaps in a 1x1x1 volume…

seriously big issue.

any advice on how to get around this?
image851

The collision/overlap is a child of the box?

In 5.3 it works no problem.

Demo video showing your exact changes in dimensions.