Hi all
How can I change the size of the object within Blueprint
Hi all
How can I change the size of the object within Blueprint
Its a bit of a hack, but if you create a shape (say, cube, sphere, capsule) as your object root, then parent your static mesh under that - you can transform the static mesh without issue.
It looks like you exported your model in the wrong size.
The correct way to fix this would be to export the model again in the right size before importing it again.
Else you can “Set Scale” in your Blueprint.
I’m still into my heart
But that is how
Try this lesson A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums in the end will found “Adding a Scale Control”.