Hi
i have a very simple code but i don’t know why i can’t succeed to resize my first person character (the basic one from unreal)
So to explain, I have the FPSCharacter which have an other component named SizeController. And SizeController has to call this when i press the I key. :
this->GetOwner()->GetTransform().SetScale3D(FVector(0.5, 0.5, 0.5));
I have configured unreal to take the input and my character is correctly configured to launch the resize function of the SizeController component:
PlayerInputComponent->BindAxis("Resize", this, &ARescaleCharacter::Resize);
void ARescaleCharacter::Resize(float Value) {
if (Value != 0) {
//bool tr = true;
SC_controller->Resize(true, GetWorld()->GetTimeSeconds());
}
}
It’s normal if it’s a bindaxis because i can launch the function with I and J.
But When i press I and pass by the setscale function, nothing happen and i don’t know why?
Do you have any idea?
Thanks in advance