I’ve a Projectile C++ class which has these Collision properties:
The problem is that when I create a new Blueprint-Derived class from that class, I can’t resize my Collision Component.
I really really really need to resize that collision sphere, since in my game there are going to be many kinds of projectiles.
The CollisionComponent is declared in this way in the Projectile.h
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Projectile, meta = (AllowPrivateAccess = "true")) USphereComponent* CollisionComp;
I thought that setting BlueprintReadWrite would have solved this issue, but no luck.