Resize a Mesh during Runtime?


I recently saw Gameplay of ‘Museum of Simulation Technology’ and I fell in love with the feature where when the player moves backwards the mesh they have in their position resizes and I was wondering how such a feature can be implemented in Unreal 4 using Blueprint or C++.


Anyhelp would be appreciated.

– Will

You can easily set the Scale for any Actor and Mesh with calling SetActorScale or SetWorldScale in blueprint.