I was tasked to make the game window resizable. After exploring engine code, i realized that is not easy to set WS_THICKFRAME for game window style property.
Can we in the future be able to make game window resizable through config or function call?
For now, i made workaround here:
WindowsWindow.cpp (after 124 line) function FWindowsWindow::Initialize
if (Definition->HasSizingFrame)
{
WindowStyle |= WS_THICKFRAME;
}
WindowsWindow.cpp (after 595 line) function FWindowsWindow::SetWindowMode
WindowFlags |= WS_THICKFRAME;