hahah texturing is my weak point…i love doing all the crazy high detail modeling hahah
Quick question though…I am trying to nail down my final in game polycount for the model…i have heard it needs to be 1-2k Max 5k and then ive heard it can go up to 10K
what should be the polycount goal?
I walk around games like destiny and doom and I feel the polycounts on environmental assets are in the 5-10 range