Happy Monday!!! (Tuesday)
New week New project!
Just wrapped up the model for my Bad Ju Ju
So i am kicking off another High Res prop
I found this Generator Concept from Resistance 3 that I thought was cool!
mmmm love me some hardsurface!
Looks solid so far, i would recommend using substance painter/ndo for bolts and small normal detail, you get some crazy crisp normal details with those programs, and wont have to fiddle to much with the baking process.
hahah texturing is my weak point…i love doing all the crazy high detail modeling hahah
Quick question though…I am trying to nail down my final in game polycount for the model…i have heard it needs to be 1-2k Max 5k and then ive heard it can go up to 10K
what should be the polycount goal?
I walk around games like destiny and doom and I feel the polycounts on environmental assets are in the 5-10 range