Residual artifacts when using masked material?

I think it might be the anti-alias you’re using, try a few other modes. Another possibility is TSR.

There is a node you can use in the material to try and lessen this, called ‘previous frame switch’

You basically feed it what the value of a given parameter would have been in the last frame, to help the system adjust. I didn’t know about it until the other day, or the delta time node for materials… :rofl:

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